#pragma once
#include "SpriteManager.h"

class CExplosion
{
private:
	CSprite *_Explosion[3];
	CSprite *_BigExplosion[3];
	int _Count; //To make sure go throught 3 sprite
	DWORD now;
	int _x, _y;
	int _Level;
	bool _IsAlive;
public:
	CExplosion(void);
	~CExplosion(void);
	void LoadResources();
	void Reset();
	void Explode(int X, int Y, int Level);
	bool CheckAlive();
	void Render();

};